Hong Kong Mahjong

Rules guide

Learn the flow before you sit down at the table.

A compact HK Mahjong guide for live table play.

4 players East starts, then winds rotate through the table.
14 tiles to win Usually four groups and one pair, with some special hands.
Basics

What HK Mahjong is

HK Mahjong is a four-player game of draws, discards, and claims. Build a legal hand before the wall runs out.

Wall

The shuffled stack of tiles that players draw from during the round.

Round

A round begins after dealing and ends with a win or a draw.

Hand

The tiles a player holds privately in front of them.

Seat wind

Each player is assigned East, South, West, or North for the round.

Prevalent wind

The table wind for the current stretch of play, usually starting at East.

House rules vary, especially for flowers, faan minimums, and special hands.
Tiles

Know the tile families first

Most sets use suits, honors, and flowers. Flowers are usually declared and replaced.

Dots

Numbered suit tiles from 1 to 9.

Bamboo

Numbered suit tiles from 1 to 9.

Characters

Numbered suit tiles from 1 to 9.

Winds

East, South, West, and North.

Dragons

Red, green, and white honor tiles.

Flowers and seasons

Usually declared immediately and replaced. House rules can score them differently.

Groups

These are the building blocks of a hand

A regular winning hand is usually four groups and one pair.

Chow

Three consecutive suit tiles, such as 3-4-5 bamboo.

Pung

Three identical tiles.

Kong

Four identical tiles. After declaring it, draw a replacement tile.

Pair

Two identical tiles used to finish a regular winning hand.

Goal of the round

Finish a legal hand before anyone else. Some tables also allow special hands such as Seven Pairs or Thirteen Orphans.

Setup

How a round begins

Set winds, deal tiles, replace flowers, and let East open the round.

  1. 1

    Seat four players and assign winds. East starts, then South, West, and North.

  2. 2

    Build the wall and deal 13 tiles to each player. East begins with 14 tiles.

  3. 3

    Declare any flowers or seasons and replace them from the back of the wall.

  4. 4

    Play starts with East, who discards after reviewing the opening hand.

Turns

What happens on your turn

The turn loop is simple: draw, resolve actions, discard.

Draw

Start your turn by drawing one tile from the wall.

Declare available actions

If your draw completes a flower or kong, reveal it first and take the replacement tile when required.

Discard

End your turn by discarding one tile face up for the table to see.

Kongs and flowers usually draw replacements from the back of the wall.
Claims

How discard claims work

When a tile is discarded, one player may claim it. Priority is win, kong, pung, then chow.

Win

If the discard completes your hand, you can call win immediately.

Kong

If the discard completes four of a kind, reveal the matching tiles and draw from the back.

Pung

If the discard completes three of a kind, reveal the pair from your hand and claim it.

Chow

Only the player next in turn may chow, and only with a suited sequence.

Chow is the most restricted claim: next player only, and only for a suited sequence.
Round end

When the hand stops

The round ends with a win or a draw. Then scores settle and the next hand begins.

Win by discard or self-draw

A completed hand ends the round immediately and goes to scoring.

No tiles left

If the playable wall runs out first, the round is a draw and usually no one scores a win.

Dealer rotation

Some tables rotate every hand. Others keep East on a win streak. Confirm the table rule first.

This app helps record live play. Your table still decides local rule variations.